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・ Mycocitrus
・ Mycocitrus phyllostachydis
・ Mycock
・ Mycoclelandia
・ Mycocryptospora
・ Mycodextranase
・ Mycodidymella
・ Mycoestrogen
・ Mycofiltration
・ Mycoforestry
・ Mycogalopsis
・ Mycogelidium
・ Mycogen Seeds
・ Mycoglaena
・ Mycoherbicide
MyCoke
・ Mycolactone
・ Mycolactone-producing mycobacteria
・ Mycolaelaps
・ Mycole Metcalf
・ MyCole Pruitt
・ Mycoleptodiscus
・ Mycoleptodiscus terrestris
・ Mycoleptodonoides
・ Mycolevis
・ Mycolic acid
・ Mycologia
・ Mycological Progress
・ Mycological Society of America
・ Mycological Society of San Francisco


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MyCoke : ウィキペディア英語版
MyCoke

MyCoke (formerly known as Coke Music and Coke Studios) was an online chat game used for marketing the Coca-Cola brand and products. It was created in January 2002 by VML Inc (Previously Studiocom)〔(【引用サイトリンク】url=http://www.studiocom.com/ )〕 an Atlanta-based digital agency using core technology from Sulake Corporation, the company responsible for a similar popular online game called Habbo Hotel. 〔(【引用サイトリンク】url=https://web.archive.org/web/20030609113715/http://www.sulake.com/ )〕 Version 2 of the game was released in late 2004 on a new technology platform called Galapagos, created by Studiocom, and featuring new locations and a special double-reward 'Coca-Cola Red Room'.
On December 6, 2007 ''MyCoke'' closed, and encouraged users to join ''CC-Metro,'' which was part of ''There''. 〔(【引用サイトリンク】url=http://www.jackmyers.com/media-business-report/12168766.html )〕 There was closed on March 9, 2010. 〔(【引用サイトリンク】url=http://www.engadget.com/2010/03/02/there-com-is-closing/ )
The main focus of the game was to socialize, mix music, and decorate various interiors. The in-game currency was ''decibels'', and was rewarded for doing various activities. There were various locations based on real-life cities where the user could perform music, such as San Francisco or Mexico. ''Coke Studios'' had sponsored several high-profile films and television shows, in which events and promotions would happen on the website or the client.
== Gameplay ==
The main focus of the game was to socialize, mix music, and decorate various interiors. The in-game currency was ''decibels'', and was rewarded for: receiving 'Thumbs Up' votes from other users whilst performing music; drinking Virtual Coca-Colas found in crates, vending machines, and refrigerators; playing other games on the Coke Studios website; and filling out surveys. There are various locations based on real-life cities where the user can perform their music, such as San Francisco, Mexico, Goa, Tokyo, and London.
MyCoke's website also hosted a number of smaller games that tied into Coke Studios. Players would be represented by their avatar(called a virtual ego or V-ego) to compete either against other players or against the clock in order to earn decibels or prizes in the form of virtual furniture. The games proved to be very popular especially during times when Coke Studios was not open as well as when Coke Studios was at full capacity. The games also used a lobby system similar to Coke Studios if they involved more than one player. The games offered were:
*V-ego San
:V-ego San was a game of rock paper scissors set in a sumo wrestling setting, with the players dressed in sumo wrestler costumes. Players would choose a move from the available list and see if their move beat their opponent. A move that beats the other player will receive a point. However, some move combinations would result in a stalemate and give neither player a point. The player with the most points at the end of 3 rounds would win decibels and stay in the ring to face another opponent. A tie at the end of 3 rounds would result in both players going to the end of the line, as there was no sudden death situation in place. If a player won a certain number of games consecutively, they would receive a prize in the form of virtual furniture for use in Coke Studios, starting with a tatami mat and gradually getting more valuable.
*Uncover The Music
:Uncover The Music was a matching game played in a jungle ruins setting where players compete to uncover matching symbols that play the same small beat, such as a jungle drum. A matching pair would give the player points. There were also two special tiles: a snake which would end the player's turn and a frog which would automatically match the player's selection. The player with the most points when all tiles were matched would receive decibels for use in Coke Studios.
*MyCoke Coaster
:MyCoke Coaster was a roller coaster race between two teams of players involving memory and speed. Each team would be given a combination of colored levers to pull and pulling them in the right order caused the roller coaster car to move up the hill. The combination gradually got more complex each round, requiring both memorization skills and speed in order to beat the other team. The team that completed each round and got to the top of the incline first would win the game and be awarded decibels. Jairo Fula was a major contributor to the art and design of this game. 〔(【引用サイトリンク】url=http://www.fulaki.com/jairovskaya/archive2.html )
*Recycler
:Recycler was a single player game in a factory setting. The player would have to take pieces of furniture and maneuver around moving obstacles to reach the other side and win points. If the player hit an obstacle, they would lose what they were carrying and have to start again. The game was a race against the clock to get the most points possible. If the player got a certain number of points, they would be rewarded special themed furniture, such as a robot statue or a gear chair for use in Coke Studios. There was also a high score system for players to compare their point totals against others.
*Sports Challenge
*Quiz Game
:The quiz game was a competition between 2 players to answer trivia questions and win points. The player with the most points at the end would receive decibels.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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