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・ Anchorage Symphony Orchestra
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・ Anchorage, Kentucky
・ Anchorage, Texas
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Anchorhead
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Anchorhead : ウィキペディア英語版
Anchorhead

''Anchorhead'' is a Lovecraftian horror interactive fiction game, originally written and published by Michael S. Gentry in 1998. The game is heavily inspired by the works and writing style of H.P. Lovecraft, particularly the Cthulhu mythos.〔
''Anchorhead'' takes place in a fictional New England town of the same name, where the unnamed protagonist and her husband, a professor and aspiring writer, have relocated to in order to take possession of his ancestral family home. Through historical investigation of the town and her husband's family, the protagonist uncovers a conspiracy to perform a ritual that will summon a Great Old One and put the planet in jeopardy. The protagonist must stop the ritual from occurring and save her husband. The game story takes place across three days, with the first two corresponding to whole days and the third day divided into a number of segments. There is no time limit in the first two days; each day ends when the player has completed a required task or tasks. Only during the third day does the game impose constraints on the number of turns a player can take to solve the necessary puzzles.
''Anchorhead'' was hailed by critics and players as one of the best interactive fiction games available due to its complex and intricate backstory and well-written dialogue and descriptions. In the 1998 XYZZY Awards, ''Anchorhead'' received the award for Best Setting, and was also nominated for Best Game.〔〔
==Plot==
The game is set in November 1997 in the fictional Maine coastal town of Anchorhead, where the protagonist and her husband Michael have moved to after inheriting the mansion of his recently deceased ancestral family, the Verlacs. The protagonist begins the game exploring her new home and the town and meeting Anchorhead's odd denizens while Michael researches his family. As time passes, Michael becomes more obsessed and withdrawn into his research. The protagonist begins her own investigation of her husband's family and learns that the Verlacs are hereditary high priests of a demonic cult that dominates the town. Croseus Verlac, Michael's 17th century ancestor, used sorcery to transfer his consciousness into a baby's body at the moment of his own death, beginning an obscene "family tradition" that spanned generations. Upon further investigation, she learns that the town sits on a focal point where, through the correct ritual, a gate can be opened to the Domain of Nephilim. Eventually it becomes evident that Croseus's soul, disembodied since the suicide of its last direct-line descendant, now seeks to inhabit Michael's body. Worse yet, Croseus's followers intend to use a sophisticated optical device to summon a Great Old One whose home, a comet, is approaching a flyby with Earth. The protagonist must uncover the secrets of the derelict town, escape from an increasingly dangerous series of traps, stop the insane townspeople from bringing a vengeful being of godlike power to Earth, and save her husband by banishing Croseus to the Domain of Nephilim.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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