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Sedma : ウィキペディア英語版
Sedma

Sedma, Şeptică or Zsírozás is a Romanian 4-card trick-and-draw game played by 4 four players in fixed partnerships with a 32-card piquet deck. Card suits do not play a role in this game, and there is no ranking order. A trick is won by the last player to play a card of the same rank as the card led. Hola is a similar, slightly earlier game.
The games have been described as highly unusual members of the Ace–Ten family, immediately related only to the Finnish card game known as Ristikontra or Ristiklappi.〔.〕
==Basic four-player rules==
The game is played by four players in fixed partnerships, sitting crosswise. Normally a German-suited piquet deck is used, but as in Skat and other games played with this pack it can be replaced by a French-suited piquet deck consisting of the 32 cards of the ranks ace, king, queen, jack, ten and 7–9. The suits are irrelevant for this game, and the ranks are not ordered in a hierarchy. Aces and tens have card-point values of 10 points each, while all other cards have no card-point value. This schedule appears〔 to be a simplification of the usual schedule in Ace–Ten card games used by Ristikontra. Together with the 10 points awarded for winning the last trick, there are 90 points in a deal. The object is to win more than half of them, i.e. at least 50 points.〔.〕〔.〕〔.〕
Every player is dealt 4 cards. The remaining cards form a stock from which the players fill up their hands while it lasts.〔〔
Eldest hand leads any card to the first trick. The remaining players are completely free in which card to play to the trick. The last player to play a card of the same rank as the card led wins the trick, is the first to replenish his or her cards from the stock, and leads to the next trick.〔〔〔〔 The sevens function as jokers, i.e. they replace they assume the rank of the first card in the trick. However, if a seven is led to a trick, it just represents a seven.〔〔〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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