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SG-1000 : ウィキペディア英語版
SG-1000

The , also known as the Sega Game 1000, is a cartridge-based home video game console manufactured by Sega and released in Japan, Australia, and other countries. This system marked Sega's first entry into the home video game hardware business, and provided the basis for the more successful Master System. First introduced in 1983, the SG-1000 was released on the same day that Nintendo released the Famicom in Japan. The SG-1000 was released in several forms, including the SC-3000 computer and the redesigned SG-1000 II, released in 1984.
Developed in response to a downturn in arcades in 1982, the SG-1000 was created on the advice of Hayao Nakayama, president of Sega of Japan. Shortly after the release, Sega was sold to CSK Corporation, which was followed by the release of the SG-1000 II. Due to the release of the Famicom, as well as the number of consoles present in the market at the time, the SG-1000 was not commercially successful.
==History==

In the early 1980s, Sega Enterprises, Inc., then a subsidiary of Gulf and Western, was one of the top five arcade game manufacturers active in the United States, as company revenues rose to $214 million. A downturn in the arcade business starting in 1982 seriously hurt the company, leading Gulf & Western to sell its North American arcade manufacturing organization and the licensing rights for its arcade games to Bally Manufacturing. The company retained Sega's North American R&D operation, as well as its Japanese subsidiary, Sega of Japan. With its arcade business in decline, Gulf & Western executives turned to Sega of Japan's president, Hayao Nakayama, for advice on how to proceed. Nakayama advocated that the company leverage its hardware expertise gained through years working in the arcade industry to move into the home console market in Japan, which was in its infancy at the time. Nakayama received permission to proceed with this project, leading to the release of Sega's first home video game system, the SG-1000.
The SG-1000 was first released in Japan on July 15, 1983, at a price of JP¥15,000. It released on the same day as Nintendo launched the Famicom in Japan.〔 A computer version of the console with a built-in keyboard was released by Sega as the SC-3000,〔〔 also known as the Sega Computer 3000, as well as the upgraded SC-3000H. The SG-1000 was later released in Australia through John Sands Electronics,〔 as well as in Italy, Spain, and other countries.〔 An unauthorized clone system known as the Telegames Personal Arcade was also produced, and was able to play games from both the SG-1000 and Coleco's ColecoVision console.〔
The launch of the SG-1000 did not prove to be successful. Reasons for this include the more advanced hardware of the Famicom, the number of available video game consoles at the time from companies including Tomy and Bandai,〔 and the North American video game crash of 1983.〔 Shortly after the launch of the SG-1000, Gulf & Western began to divest itself of its non-core businesses after the death of company founder Charles Bludhorn, so Nakayama and former Sega CEO David Rosen arranged a management buyout of the Japanese subsidiary in 1984 with financial backing from CSK Corporation, a prominent Japanese software company. Nakayama was then installed as CEO of the new Sega Enterprises, Ltd.
Following the buyout, Sega released another video game console, the SG-1000 II,〔 at a price of ¥15,000. It featured a few hardware tweaks from the original model, including detachable controllers〔 and the ability to play Sega Card games.〔 The SG-1000 II did not sell well, however, leading to Sega's decision to continue work on its video game hardware. This would result in the release of the Sega Mark III in Japan in 1985, which later became the Master System worldwide.〔 The last cartridge released for the system was ''Portrait of Loretta'', released on February 18, 1987. In 2006, the GameTap subscription gaming service added an emulator of the SG-1000 console, as well as several playable titles.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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