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・ PACE Award
・ PACE Canada College
・ Pace count beads
・ Pace del Mela
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・ Pac-Attack
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Pac-In-Time
・ Pac-Kit First Aid Kits
・ Pac-Land
・ Pac-Man
・ Pac-Man & Galaga Dimensions
・ Pac-Man (1982 video game)
・ Pac-Man (album)
・ Pac-Man (character)
・ Pac-Man (disambiguation)
・ Pac-Man (TV series)
・ Pac-Man 2
・ Pac-Man 256
・ Pac-Man and the Ghostly Adventures
・ Pac-Man and the Ghostly Adventures (video game)
・ Pac-Man and the Ghostly Adventures 2


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Pac-In-Time : ウィキペディア英語版
Pac-In-Time

is a video game developed by Kalisto and published by Namco, featuring the popular arcade character Pac-Man. It was released in 1994 for MS-DOS, Macintosh, Super Nintendo and Game Boy. It was released shortly after ''Pac-Man 2: The New Adventures'', which brought about the change from the classic arcade versions of Pac-Man to the development of more complex and adventurous games.
This game was an offshoot from the normal variety of ''Pac-Man'' games, in that it does not confine Pac-Man to a maze-like board. Rather, the player controls Pac-Man through various side-scrolling levels, obtaining many different items along the way; the plot does take elements from the earlier ''Pac-Man'' games, such as the objective to collect a certain number of pellets before exitting a level. The game allows the player to access completed levels via passwords that are given every five levels.
The game is a rebranded version of a game, ''Fury of the Furries'', also developed by Kalisto. The PC, Macintosh and Game Boy versions are almost identical to the original, while the Super Nintendo game, despite using the same basic gameplay mechanics, is an entirely new game using a different game engine and aesthetic.
''Pac-In-Time'' was originally supposed to have a Sega Mega Drive / Genesis version and a Game Gear version, but both versions on Sega consoles got cancelled (however, a Game Gear prototype was leaked, which played similar to the Game Boy version).
==Plot==
Pac-Man's nemesis, the Ghost Witch, has cast a spell on Pac-Man that has transported him back in time to the days of his youth. By fighting through snowy mountains and forests, swimming through water and swinging through trees, collecting fireballs and bubbles and facing enemies such as bats and ghosts, he must find his way back to his present day.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Pac-In-Time」の詳細全文を読む



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