翻訳と辞書
Words near each other
・ Pace del Mela
・ Pace Development
・ Pace di Bartolo
・ Pace Egg play
・ PACE financing
・ Pace Foods
・ Pace Gallery
・ Pace High School
・ Pace High School (Florida)
・ PACE Institute of Leadership and Management
・ Pac-Attack
・ Pac-car II
・ Pac-In-Time
・ Pac-Kit First Aid Kits
・ Pac-Land
Pac-Man
・ Pac-Man & Galaga Dimensions
・ Pac-Man (1982 video game)
・ Pac-Man (album)
・ Pac-Man (character)
・ Pac-Man (disambiguation)
・ Pac-Man (TV series)
・ Pac-Man 2
・ Pac-Man 256
・ Pac-Man and the Ghostly Adventures
・ Pac-Man and the Ghostly Adventures (video game)
・ Pac-Man and the Ghostly Adventures 2
・ Pac-Man anniversary arcade machines
・ Pac-Man Arrangement
・ Pac-Man Battle Royale


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Pac-Man : ウィキペディア英語版
Pac-Man

is an arcade game developed by Namco and first released in Japan on May 22, 1980. It was created by Japanese video game designer Toru Iwatani. It was licensed for distribution in the United States by Midway and released in October 1980. Immensely popular from its original release to the present day, ''Pac-Man'' is considered one of the classics of the medium, virtually synonymous with video games, and an icon of 1980s popular culture. Upon its release, the game—and, subsequently, ''Pac-Man'' derivatives—became a social phenomenon that yielded high sales of merchandise and inspired a legacy in other media, such as the ''Pac-Man'' animated television series and the top-ten hit single "Pac-Man Fever".
When ''Pac-Man'' was released, the most popular arcade video games were space shooters, in particular ''Space Invaders'' and ''Asteroids''. The most visible minority were sports games that were mostly derivatives of ''Pong''. ''Pac-Man'' succeeded by creating a new genre. ''Pac-Man'' is often credited with being a landmark in video game history, and is among the most famous arcade games of all time. It is also one of the highest-grossing video games of all time, having generated more than $2.5 billion in quarters by the 1990s.〔
The character has appeared in more than 30 officially licensed game spin-offs,〔(【引用サイトリンク】archiveurl=http://web.archive.org/web/19980121102807/http://www.gamecenter.com/Features/Exclusives/Pacman/ )〕 as well as in numerous unauthorized clones and bootlegs.〔(【引用サイトリンク】 archiveurl=http://web.archive.org/web/20070702002820/http://users.adelphia.net/~68hc11/bootpac/bootpac.htm )〕 According to the Davie-Brown Index, Pac-Man has the highest brand awareness of any video game character among American consumers, recognized by 94 percent of them. ''Pac-Man'' is one of the longest running video game franchises from the golden age of video arcade games. It is part of the collection of the Smithsonian Institution in Washington, D.C.〔(【引用サイトリンク】title=History of Computing: Video games – Golden Age )〕 and New York's Museum of Modern Art.
==Gameplay==

The player controls Pac-Man through a maze, eating pac-dots (also called pellets or just dots). When all pac-dots are eaten, Pac-Man is taken to the next stage. Between some stages one of three intermission animations plays.〔(【引用サイトリンク】url=http://www.maniacworld.com/pacman.htm )〕 Four enemies (Blinky, Pinky, Inky and Clyde) roam the maze, trying to catch Pac-Man. If an enemy touches Pac-Man, a life is lost and Pac-Man himself withers and dies. However, it sometimes happens that Pac-man passes through an enemy unharmed. This is caused by the way the game detects collisions between Pac-Man and an enemy. Whenever Pac-Man occupies the same tile as an enemy, he is considered to have collided with that ghost and a life is lost. This logic proves sufficient for handling collisions more than 99% of the time during gameplay, but does not account for one very special case. Pac-Man's center point moves upwards into the enemy's tile in the same 1/60th of a second that the enemy's center point moves downwards into Pac-Man's tile, resulting in them moving past each other without colliding. When all lives have been lost, the game ends. Pac-Man is awarded a single bonus life at 10,000 points by default—DIP switches inside the machine can change the required points or disable the bonus life altogether.
Near the corners of the maze are four larger, flashing dots known as power pellets that provide Pac-Man with the temporary ability to eat the enemies. The enemies turn deep blue, reverse direction and usually move more slowly. When an enemy is eaten, its eyes remain and return to the center box where it is regenerated in its normal color. Blue enemies flash white to signal that they are about to become dangerous again and the length of time for which the enemies remain vulnerable varies from one stage to the next, generally becoming shorter as the game progresses. In later stages, the enemies go straight to flashing, bypassing blue, which means that they can only be eaten for a short amount of time, although they still reverse direction when a power pellet is eaten; in even later stages, the ghosts do not become edible (i.e., they do not change color and still make Pacman lose a life on contact), but they still reverse direction.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Pac-Man」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.