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・ OpenMSX
・ OpenMusic
・ OpenMusic (disambiguation)
・ OpenMx
・ OpenNap
・ OpenNebula
・ OpenNebula Systems
・ OpenFX (software)
・ OpenGALEN
・ OpenGameArt.org
・ OpenGate
・ Opengear
・ OpenGear Terminal Equipment Platform
・ OpenGEM
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OpenGL
・ OpenGL Architecture Review Board
・ OpenGL Easy Extension library
・ OpenGL ES
・ OpenGL Extension Wrangler Library
・ OpenGL Multipipe
・ OpenGL Performer
・ OpenGL SC
・ OpenGL Shading Language
・ OpenGL User Interface Library
・ OpenGL Utility Library
・ OpenGL Utility Toolkit
・ OpenGL++
・ OpenGov
・ OpenGov Foundation


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OpenGL : ウィキペディア英語版
OpenGL

OpenGL (Open Graphics Library)〔
https://www.opengl.org/wiki/Main_Page
〕〔
(【引用サイトリンク】title=OpenGL 4.0 Specification )
〕〔
http://faculty.ycp.edu/~dbabcock/PastCourses/cs370/labs/index.html

is a cross-language, multi-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.
Silicon Graphics Inc. (SGI) started developing OpenGL in 1991 and released it in January 1992; applications use it extensively in the fields of CAD, virtual reality, scientific visualization, information visualization, flight simulation, and video games. OpenGL is managed by the non-profit technology consortium Khronos Group.
==Design==

The OpenGL specification describes an abstract API for drawing 2D and 3D graphics. Although it is possible for the API to be implemented entirely in software, it is designed to be implemented mostly or entirely in hardware.
The API is defined as a number of functions which may be called by the client program, alongside a number of named integer constants (for example, the constant GL_TEXTURE_2D, which corresponds to the decimal number 3553). Although the function definitions are superficially similar to those of the C programming language, they are language-independent. As such, OpenGL has many language bindings, some of the most noteworthy being the JavaScript binding WebGL (API, based on OpenGL ES 2.0, for 3D rendering from within a web browser); the C bindings WGL, GLX and CGL; the C binding provided by iOS; and the Java and C bindings provided by Android.
In addition to being language-independent, OpenGL is also platform-independent. The specification says nothing on the subject of obtaining, and managing, an OpenGL context, leaving this as a detail of the underlying windowing system. For the same reason, OpenGL is purely concerned with rendering, providing no APIs related to input, audio, or windowing.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「OpenGL」の詳細全文を読む



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