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・ Wii Shop Channel
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・ Wii U system software
・ Wii WAD
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WiiConnect24
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WiiConnect24 : ウィキペディア英語版
WiiConnect24

WiiConnect24 was a feature of the Nintendo Wi-Fi Connection for the Wii console. It was first announced at E3 Mid 2006 by Nintendo. It enabled the user to remain connected to the Internet while the console is on standby. For example, a friend could send messages to another player's town without the other player being present in the game ''Animal Crossing: City Folk''.
On June 28, 2013, Nintendo terminated the WiiConnect24 service features globally. Consequently, the Wii channels that required it, online data exchange via Wii Message Board, and passive online features for certain games (the latter two of which made use of 16-digit Wii Friend Codes) have all been rendered defunct.
Despite the fact the Wii U, the successor of Wii, is backwards-compatible with Nintendo Wi-Fi Connection, allowing most online-enabled Wii games being played on the console to be actively connected online whenever possible, the Wii U hardware itself does not support WiiConnect24, which subsequently was cause for most preloaded and downloadable Wii Channels to be unavailable on the Wii U's Wii Mode menu and Wii Shop Channel respectively, even prior to WiiConnect24's termination. Eventually, the defunct downloadable Wii channels were made unavailable on all versions of the Wii Shop Channel.
WiiConnect24 is succeeded by SpotPass, a different trademark name for similar content-pushing functions that the Nintendo Network service can perform for the newer Nintendo 3DS and Wii U consoles. The trademark name "SpotPass" is more suited for generic Nintendo console usage without exclusively tying it to the Wii brand as the former "WiiConnect24" name had done.
==Service==

WiiConnect24 was used to receive content such as Wii Message Board messages sent from other Wii consoles, Miis, emails, updated channel and game content, and notification of software updates. If the Standby Connect mode of WiiConnect24 is enabled, this content can also be received when the Wii is left in standby mode. While running in standby mode with Standby Connection enabled, the Wii uses about 9.6 watts, compared to 1.3 watts without WiiConnect24.
WiiConnect24 can still be turned on or off via the setup interface. If it is on, the user is allowed to enable or disable Standby Connect mode. While the console is in standby, the power LED indicates the current status of the standby connection, red indicating Standby Connect is off, yellow indicating Standby Connect mode is on. If the power button on the console is pressed and held down for three to four seconds, the Wii goes into standby mode with Standby Connect off. If the Wii is cut off from power and power is later restored, it goes into standby mode with Standby Connect mode off and WiiConnect24 will not operate until the console is turned on.
The Wii Optical Drive will glow a neon-blue color when data has been received through WiiConnect24 in Standby Connect mode and, with firmware 3.0 and above, it will briefly flash when the console is turned on. The brightness level of this blue color can be changed via the Setup Interface with the options of Bright, Dim or Off.
When game messages are received with pictures, the player can customize them into the Photo Channel. The player would also be able to send them to other Wii consoles that are sent when you register them. The player could also opt out of receiving messages from Nintendo.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「WiiConnect24」の詳細全文を読む



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