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・ Tactile corpuscles of Grandry
・ Tactile discrimination
・ Tactile graphic
・ Tactile hallucination
・ Tactile illusion
・ Tactile imaging
・ Tactile induced analgesia
・ Tactile pad
・ Tactile paving
・ Tactile programming language
・ Tactile sensor
・ Tactile signing
・ Tactile sound
・ Tactile transducer
・ Tactile voting device
TacTix
・ Tactopoda
・ Tactostoma macropus
・ Tactran
・ Tactual Museum of Athens
・ Tactus
・ Tactus Records
・ Tactusa
・ Tactusa artus
・ Tactusa assamiensis
・ Tactusa bechi
・ Tactusa biartus
・ Tactusa brevis
・ Tactusa constrictor
・ Tactusa discrepans


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TacTix : ウィキペディア英語版
TacTix

TacTix is a two-player strategy game invented by Piet Hein. It is essentially a two-dimensional version of Nim. Players alternate taking pieces away from a square (or rectangular) grid, as many contiguous pieces as desired from a single row or column. The player who takes the last piece ''loses'' (misère play convention).
The hexagonal variation of the game, played on a six by six by six board, is called TacTex.
On the 4 × 4 grid originally proposed by Hein, the second player will always win with correct play (HAKMEM item #74).
If the game is instead played with the normal play convention (player who takes the last piece wins), the second player can always win by symmetrically mirroring the first player's moves. (Or on an ''odd'' × ''odd'' size grid, the first player can win by choosing the center piece and subsequently mirroring.)
The game is often used as a programming exercise, and many versions are available on the web as Java applets.
==External links==

* (TacTix applet ) from thinks.net
* (TacTix ) at Four.com
* (TacTix iPhone ) an jPhone game available at the App Store
*
*
* (JavaScript TacTix )

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「TacTix」の詳細全文を読む



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