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・ Superhero Music
・ Superheroes (band)
・ Superheroes (EP)
・ Superheroes (Racer X album)
・ Superheroes (The Script song)
・ Superheroes in animation
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・ Superheterodyne receiver
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Superhot
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・ Superhuman (disambiguation)
・ Superhuman (music)
・ Superhuman (song)
・ Superhuman Restraint Unit
・ Superhuman Samurai Syber-Squad
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・ Superia
・ Superia (disambiguation)
・ Superia (game)
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・ Superillu
・ Superimposed (band)


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Superhot : ウィキペディア英語版
Superhot

| genre = First-person shooter
| modes = Single-player
| director = Piotr Iwanicki
| producer = Tomasz Kaczmarczyk
| designer = Panos Rriska
| programmer =
| artist =
| writer = Cezary Skorupka
| composer =
}}
''Superhot'' (stylized as SUPERHOT) is an independently developed first-person shooter video game, created by SUPERHOT Team as part of the 2013 7 Day FPS Challenge. The game, as developed from the challenge, was originally released as a browser-based game in September 2013; a full release is currently under development. While the game controls like a first-person shooter, with the player attempting to take out enemy targets, time within the game only progresses when the player moves; this creates the opportunity for the player to assess their situation and respond appropriately, making the gameplay similar to strategy-based games.
==Gameplay==

The web demonstration of ''Superhot'' sets the player as an unnamed agent in a minimalistic office environment, taking out hostile agents that are trying to kill him. Weapons picked up by the player have limited ammunition, requiring the player to rely on defeating enemies to get more ammo, or making melee kills. Taking a single hit from an enemy bullet can kill the player, requiring them to restart the level. Though the game mechanics are typical of most shooters, the distinguishing feature is that time only moves forward at normal speed when the player moves the character, otherwise time moves very slowly. This gives the player the opportunity to alter their actions as to avoid the path of bullets or to better assess their current situation. The game has been referenced as the "''Braid'' of first-person shooters", in which the time mechanic makes the shooter more like a strategy game than a shooter. The developers have captured this mechanic in the game's simple instruction "time moves only when you do".〔 The game has been compared thematically to ''The Matrix'' film franchise and the ''Max Payne'' video game series,〔 and with environments described by ''Wired UK''s Philippa Warr as playing "through Quentin Tarantino's version of the ''Mad Men'' opening credits".
Superhot Team has stated that the full game is expected to be as long as ''Portal'', and has planned to add in more weapons, explosives and subsequent explosions that can harm the player, and enemies that have similar awareness as the player and can dodge the player's bullets. The final version is expected to have approximately 40 scenarios to complete. One change in the final version not present in the web demo is the manner of collecting new weapons, requiring the player to look-aim at the weapon and then press an action button to collect it; this allows the possibility for the player to grab weapons that have fallen out of enemy hands while they are still in mid-air.〔 This feature can also be used to grab small objects such as pool balls or bottles to use as thrown weapons as well.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Superhot」の詳細全文を読む



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