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SpeedTree : ウィキペディア英語版
SpeedTree

SpeedTree is a group of vegetation programming and modeling software products developed and sold by Interactive Data Visualization, Inc. (IDV) that generates virtual foliage for animations, architecture and in real time for video games and demanding real time simulations.
SpeedTree has been licensed to developers of a range of video games for Microsoft Windows, and the Xbox and PlayStation console series since 2002.
SpeedTree has been used in more than 40 major films since its release in 2009,〔(Hollywood’s movie tech wizards honoured by Oscars organizers ), LiveMint〕〔(SpeedTree Brings Photoreal Vegetation to The Wolf of Wall Street ), ComputerGraphicsWorld〕 including ''Iron Man 3'', ''Star Trek Into Darkness'', ''Life of Pi'' and ''Birdman'', and was used to generate the lush vegetation of Pandora, in ''Avatar''.〔(Avatar Profile ), SpeedTree website〕〔(The Science Behind Oscar's Award-Winning Trees And Tresses ), PhysicsCentral〕
SpeedTree was awarded a Scientific and Technical Academy Award in 2015,〔(SpeedTree® Receives a Scientific and Technical Academy Award® ), Gamasutra〕 presented to IDV founders Michael Sechrest and Chris King, and Senior Engineer Greg Croft.〔(21 SCIENTIFIC AND TECHNICAL ACHIEVEMENTS TO BE HONORED WITH ACADEMY AWARDS® ), OSCARS Website〕〔(Local Computer Graphics Company Earns Academy Award for Technical Achievement ), FreeTimes〕
==History==
SpeedTree was conceptualized at IDV in circa 2000, and originated due to the firm's lack of satisfaction with 3rd-party tree-generation software on the market.〔(【引用サイトリンク】title=Middleware Postmortem: IDV Inc's SpeedTreeRT )
The initial version of SpeedTreeCAD (''CAD'' standing for "computer-aided design") was developed by IDV for a real-time golf simulation. Although backers pulled out of the golf project, IDV refined the CAD software as a 3D Studio Max plug-in for an animated architectural rendering, dubbing it SpeedTreeMAX.〔
SpeedTreeMAX was released in February 2002, and toward the end of 2002, IDV released SpeedTreeRT, a real-time foliage/tree middleware SDK, which allowed automatic levels of foliage detail, real-time wind effects, and multiple lighting options.〔
IDV eventually released plug-ins for Maya as well, appropriately named SpeedTreeMAYA. In early 2009, IDV discontinued the SpeedTreeMAX and SpeedTreeMAYA plugins, replacing them with SpeedTree Modeler and Compiler products.
IDV released SpeedTree 5 in July 2009, a version representing a "complete re-engineering" of the software and the first versions of SpeedTree enabling hand modeling and editing of vegetation models:
*SpeedTree Modeler (replacing SpeedTreeCAD) and SpeedTreeSDK (replacing SpeedTreeRT)
*SpeedTree Compiler, which prepares SpeedTree files for real-time rendering
SpeedTree Cinema was first released by IDV in 2009, based on version 5 technology.
SpeedTree for Games (version 6) was released on November 7, 2011, and was essentially a re-branded version of SpeedTree 6 (Modeler + Compiler). The product was identified as SpeedTree for Games to distinguish it from other products not meant for gaming/real-time use.
SpeedTree Architect was released on October 15, 2012, and is designed for architectural 3D CAD use and 3D fly-throughs.
IDV released updated versions of SpeedTree Cinema, SpeedTree Studio and SpeedTree Architect in November 2013.
IDV released SpeedTree v7 for Unreal Engine 4 in July 2014
IDV released SpeedTree v7 for Unity 5 on the new engine version's launch date, in March 2015.
IDV released SpeedTree for Games v7 on April 16, 2015.
IDV and three of its engineers received a Scientific and Technical Academy Award in 2015,〔http://www.oscars.org/news/21-scientific-and-technical-achievements-be-honored-academy-awardsr〕 for their SpeedTree Cinema product suite.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「SpeedTree」の詳細全文を読む



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