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Sinnoh : ウィキペディア英語版
Pokémon Diamond and Pearl

are role-playing games (RPGs) developed by Game Freak and published by Nintendo for the Nintendo DS. With the enhanced remake ''Pokémon Platinum'', the games comprise the fifth installment and fourth generation of the ''Pokémon'' series of RPGs. First released in Japan on September 28, 2006, the games were later released to North America, Australia, and Europe over the course of 2007.

Like previous Pokémon games, ''Diamond'' and ''Pearl'' chronicle the adventures of a young Pokémon trainer as he/she trains and battles Pokémon while also thwarting the schemes of a criminal organization. The games add many new features, such as Internet play over the Nintendo Wi-Fi Connection and changes to battle mechanics and Pokémon Contests, along with addition of 107 new Pokémon. The games are independent of each other but feature largely the same plot and while both can be played separately, it is necessary to trade between them in order to complete the games' Pokédexes.
Development of ''Diamond'' and ''Pearl'' was announced at a Nintendo Press conference in the fourth calendar quarter of 2004. The games were designed with features of the DS. It was forecasted to be released in Japan in 2005, but was shipped in 2006. In promotion of the games, Nintendo sold a limited-edition Nintendo DS Lite in Japan, and held a release party celebrating their North American release.
The games received generally favorable reviews. Most critics praised the addition of Wi-Fi features and felt that the gameplay, though it had not received much updating from previous games, was still engaging. Reviewers were divided on the graphics, however, and the audio was criticized as being primitive. The games enjoyed more commercial success than their Game Boy Advance predecessors: with around 18 million units sold worldwide, ''Diamond'' and ''Pearl'' have sold over 2 million more units than ''Ruby'' and ''Sapphire'' and almost 6 million more units than ''FireRed'' and ''LeafGreen'', while outselling their successors, ''Black'' and ''White'', by over 2 million copies.
== Gameplay ==
(詳細はrole-playing games with adventure elements. The basic mechanics of the games are largely the same as their predecessors.〔 As with all ''Pokémon'' games for handheld consoles, gameplay is in third-person overhead perspective,〔 and consists of three basic screens: a field map, in which the player navigates the main character; a battle screen; and the menu, in which the player configures his or her party, items, or gameplay settings. The player begins the game with one Pokémon, and can capture more using Poké Balls. The player can also use his/her Pokémon to do damage to the other Pokémon. Whenever the player encounters a wild Pokémon or is challenged by a trainer to a battle, the screen switches to a turn-based battle screen where the Pokémon fight.〔 During battle, the player may fight, use an item, switch the active Pokémon, or flee (the last not an option in battles against trainers). All Pokémon have hit points (HP); whenever a Pokémon's HP is reduced to zero, it faints and cannot battle unless revived at a Pokémon center or with an item. If the player's Pokémon defeats the opposing Pokémon (causes it to faint), it receives experience points. After accumulating enough experience points, it can level up; most Pokémon evolve into a new species of Pokémon whenever they reach a certain level. Pokémon's stats also increase every time it levels up, and they will also learn new moves as well. If the player cancels an evolution the Pokémon will learn new moves faster.
Apart from battling, capturing Pokémon is the most important element of ''Pokémon'' gameplay.〔 Although other trainers' Pokémon cannot be captured, the player can use different kinds of Poké Balls on a wild Pokémon during battle. A successful capture adds the Pokémon to the player's active party or stores it if the player already has the maximum of six Pokémon. Factors in the success rate of capture include the HP of the target Pokémon and the strength of the Poké Ball used; the lower the target's HP and the stronger the Poké Ball, the higher the success rate of capture is. Also, inflicting certain status effects such as sleep or paralysis add a multiplier to the capture rate, making it easier to capture wild Pokémon. Each species has a capture rate of its own as well.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Pokémon Diamond and Pearl」の詳細全文を読む



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