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S.C.A.M.P.E.R : ウィキペディア英語版 | S.C.A.M.P.E.R
SCAMPER is an acronym that provides a structured way of assisting students to think out of the box and enhance their knowledge. It is thought to protect students' creativity as they mature.〔Robert Elberle, Developing Imagination Through Scamper〕 == History ==
SCAMPER was proposed by Alex Osborne in 1953, and was further developed by Bob Elerle in 1971 in his book; ''SCAMPER: Games for Imagination Development''.
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