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・ Q'umirqucha (Yanaq Qusqu K'uchu)
・ Q'uq'umatz
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・ Q'Viva! The Chosen
Q*bert
・ Q+/Papias Hypothesis
・ Q+A
・ Q-analog
・ Q-analysis
・ Q-ball
・ Q-based narrowing
・ Q-Be
・ Q-Bessel polynomials
・ Q-Bond
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Q*bert : ウィキペディア英語版
Q*bert

''Q
*bert'' is an arcade video game developed and published by Gottlieb in 1982. It is a 2D action game with puzzle elements that uses "isometric" graphics to create a pseudo-3D effect, and serves as a precursor to the isometric platformer genre. The objective is to change the color of every cube in a pyramid by making the on-screen character hop on top of the cube while avoiding obstacles and enemies. Players use a joystick to control the character.
The game was conceived by Warren Davis and Jeff Lee. Lee designed the title character and original concept, which was then further developed and implemented by Davis. ''Q
*bert'' was developed under the project name ''Cubes'', but was briefly named ''Snots And Boogers'' and ' during development.
''Q
*bert'' was well received in arcades and among critics. The game was Gottlieb's most successful video game and among the most recognized brands from the golden age of arcade video games. It has been ported to numerous platforms. The success resulted in sequels and the use of the character's likeness in merchandising, such as appearances on lunch boxes, toys, and an animated television show. The character Q
*bert became known for his "swearing", an incoherent phrase of synthesized speech generated by the sound chip and a speech balloon of nonsensical characters that appear when he collides with an enemy.
Because the game was developed during the period when Columbia Pictures owned Gottlieb, the intellectual rights to ''Q
*bert'' stayed with Columbia even after they divested themselves of Gottlieb's assets in 1984. Therefore, it is currently a property of Sony Pictures Entertainment when its parent Sony acquired Columbia in 1989. Q
*bert appeared in Disney's computer-animated film ''Wreck-It Ralph'', under a license from Sony, and later appeared in the live-action comedy ''Pixels'' in 2015.
==Gameplay==
''Q
*bert'' is an action game with puzzle elements played from an axonometric third-person perspective to convey a three-dimensional look. The game is played using a single, diagonally mounted four-way joystick.〔 The player controls Q
*bert, who starts each game at the top of a pyramid made of 28 cubes, and moves by hopping diagonally from cube to cube. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage.〔
At the beginning, jumping on every cube once is enough to advance. In later stages, each cube must be hit twice to reach the target color. Other times, cubes change color every time Q
*bert lands on them, instead of remaining on the target color once they reach it. Both elements are then combined in subsequent stages. Jumping off the pyramid results in the character's death.
The player is impeded by several enemies, introduced gradually to the game:
* Coily - Coily first appears as a purple egg that bounces to the bottom of the pyramid and then transforms into a snake that chases after Q
*bert.〔
* Ugg and Wrongway - Two purple creatures that hop along the sides of the cubes in an Escheresque manner. Starting at either the bottom left or bottom right corner, they keep moving toward the top right or top left side of the pyramid respectively, and fall off the pyramid when they reach the end.〔
* Slick and Sam - Two green creatures that descend down the pyramid and revert cubes whose color has already been changed.〔
A collision with purple enemies is fatal to the character, whereas the green enemies are removed from the board upon contact.〔 Colored balls occasionally appear at the second row of cubes and bounce downward; contact with a red ball is lethal to Q
*bert, while contact with a green one immobilizes the on-screen enemies for a limited time.〔 Multicolored floating discs on either side of the pyramid serve as an escape from danger, particularly Coily. When Q
*bert jumps on a disc, it transports him to the top of the pyramid. If Coily is in close pursuit of the character, he will jump after Q
*bert and fall to his death, awarding bonus points.〔 This causes all enemies and balls on the screen to disappear, though they start to return after a few seconds.
Points are awarded for each color change (25), defeating Coily with a flying disc (500), remaining discs at the end of a stage (at higher stages, 50 or 100) and catching green balls (100) or Slick and Sam (300 each).〔 Extra lives are granted for reaching certain scores, which are set by the machine operator.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Q*bert」の詳細全文を読む



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