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Words near each other
・ Planktothrix
・ Plankənd
・ Plankənd, Gadabay
・ Plankənd, Shamkir
・ Planloven
・ PlanMaker
・ Planman
・ Planman (surname)
・ Planets of Adventure
・ Planets of Old
・ Planets of the Hainish Cycle
・ Planets of the Universe
・ Planets Under Attack
・ Planetshakers
・ Planetshine
PlanetSide
・ PlanetSide 2
・ PlanetSim
・ PlanetSpace
・ PlanetTech
・ Planetárium Praha
・ Planfließ
・ Planfoy
・ Planggenstock
・ Plangia
・ PlanGrid
・ Planguenoual
・ Planh
・ Planica
・ Planica (disambiguation)


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PlanetSide : ウィキペディア英語版
PlanetSide

| genre = MMOFPS
| modes = Multiplayer
| platforms = Microsoft Windows
}}
''PlanetSide'' is a massively-multiplayer online first-person-shooter video game published by Sony Online Entertainment and released on May 20, 2003.〔
''PlanetSide'' chronicles the efforts of three factions as they fight for territorial control over ten different continents on the planet Auraxis. Players take on the role of individual soldiers fighting for one of the three factions within the game, and can specialize in various fields such as combat vehicle crewman, infantry, invisible infiltrator or a variety of combat support roles such as combat medic or combat engineer. The game is played primarily in a first person perspective, with the option of third-person.
Unlike most shooting games, in which small-scale matches take place in essentially an instanced map, ''PlanetSide'' battles can involve hundreds of players in a single fight. ''PlanetSide'' battles concern control over territory and strategic points, and can cause repercussions to all three factions. To date, ''PlanetSide'' remains one of the few MMOFPS games ever created. A sequel, ''PlanetSide 2'', was released in November, 2012. On January 24, 2014 Sony Online Entertainment announced that the game was going to be free-to-play in April 2014. The game was officially launched as free to play with microtransactions available, on April 29, after several delays.〔(【引用サイトリンク】title=The Revised SOE All Access Program FAQ )
==Plot==
After exploring through a deep space wormhole, the Terran Republic, a highly centralized oligarchic galactic government which had unconditionally ruled humanity for the past thousand years, discovered a single habitable planet. Not only was this planet suitable for the sustenance of life, but it also already possessed many native, highly developed, and staggeringly familiar flora. The Science Institute named this planet ''Auraxis''. Taking a keen interest in this aberration, the Republic quickly sent expeditions through the wormhole to explore and colonize the planet. Shortly after arriving, the colonists discovered the remains and technology of a lost and ancient alien species - the Vanu (or ''Ancients''). This technology proved to be so complex and powerful as to barely be conceivable to human minds, involving levels of energy previously thought to be physically unquantifiable. This allowed for the quick colonization of the ten continents of Auraxis, the creation of power sources and vehicles for the use of the colonists and, most importantly, it facilitated the development of ''rebirthing'' technology. This nanotechnology allowed the Terrans to deconstruct and reconstruct their own bodies, allowing fast transportation across the world. Later on, it was discovered that dead workers could be brought back to life using the technology, revealing a startling new possibility: ''immortality''. Needless to say, the incredible power (and value) of this technology was systemically acknowledged, and despite the scale of the advances made due to the study of the technology, it was also recognized that humanity had not yet even scratched the surface of any future possibilities. Later on, the discovery that the planet itself had been an artificial construction of the Ancients further served to solidify the realization that, if left unchecked, Vanu technology would forever and irrevocably change humanity and its future.
Shortly after the rebirthing technology was discovered, the wormhole collapsed, cutting the colony off from the ''Mother Republic'' and preventing the return of Vanu technology for proper examination. The Republic authorities took measures to hide this fact, while desperately exhausting all theoretical options for re-establishing the traversability of the wormhole. Meanwhile, as widespread usage of the technology grew, the Republic began to fear the potential repercussions of allowing so much power to be shifted so quickly into the hands of so many people. Namely, it feared that the rebirthing technology and the potential impunity to death, disease, and pain it afforded would cause massive philosophical shifts amongst the isolated population, thus pulling out one leg of the tripod that had sustained the Republic for a millennium: that of deterrence. More generally, the military feared that if utilization of the technology continued to spread, that the other two bases might come away as well: a populace armed with practically god-like power would have very little need of a strong authoritarian body to provide structure and purpose to their lives. Based on these trepidations, the Republic began to restrict usage of the new technologies, and halted all further research and development involving the Ancient Tech.
It was too late, however, and their concerns began to materialize earlier than they had expected. As research diminished, so too did hopes of reopening the wormhole. As news of this began to escape the scientific community, general dissension set in. Amongst the populace, a great resultant of the loss of faith in the capability of the Republic (''which had always presented itself as infallible'') was a split in their loyalties. Two distinct groups emerged: the ''loyalists'' and the ''separatists''. The separatists argued that the recent behavior of the Republic was full of obvious knee-jerk moves and over-reactive mistakes. Claiming that the Republic knew its end was at hand, the separatists advocated breaking away and forming a new society, now that their would-be "''oppressors''" were isolated and without aid. The loyalists countered that the Republic had never been abusive (''a claim hotly debated'') and had always looked out for its own, and that the Terran people at least owed them continued loyalty on that point alone. Meanwhile, in the intellectual circles and among the scientific establishment, there had long been the feeling that the Republic was ill at-ease with the possibilities of the ''New Science'', and a movement had begun to sequester and conceal as many of the Vanu artifacts as could be feasibly obtained without overt notice.
As the Terran demographic continued to polarize, these movements finally came to fruition as the predecessors of the Vanu Sovereignty made their exodus and took with them the research and artifacts they had managed to stockpile over the Auraxian years. Encouraged by this, the separatists seceded, seizing a number of military stockpiles and procuring a small arsenal of military assets: they called themselves the New Conglomerate. In a backlash to this, the Republic declared these two factions outlawed, announcing their intentions to reunify with them at all costs. Shortly after this, war broke out between the Terran Republic and the New Conglomerate. Not long after, the Vanu Sovereignty was attacked by the New Conglomerate and dragged into the war.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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