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OXO
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OXO : ウィキペディア英語版
OXO

''OXO'' was a computer game created by Alexander S. Douglas in 1952 for the Electronic Delay Storage Automatic Calculator (EDSAC) computer, which simulates a game of tic-tac-toe. Douglas programmed the game as part of his Ph.D. thesis on human-computer interaction for the University of Cambridge. ''OXO'' is the earliest known game to display visuals on a video monitor, though is not generally considered to be the first video game due to its lack of moving graphics.
==History==
The Electronic Delay Storage Automatic Calculator (EDSAC) mainframe computer was built in the University of Cambridge's Mathematical Laboratory between 1946 and 6 May 1949, when it ran its first program,〔〔 and remained in use until 11 July 1958.〔 The computer filled an entire room, and included three 35×16 dot matrix cathode ray tubes to graphically display the state of the computer's memory.〔 As a part of his 1952 Ph.D. thesis on human-computer interaction, Alexander S. Douglas used one of these screens to portray other information to the user; he chose to do so via displaying the current state of a game.〔 He used the EDSAC to simulate a game of noughts and crosses, also called tic-tac-toe. Douglas did not give the game a name beyond "noughts and crosses"; the name ''OXO'' first appeared as the name of the simulation file created by computer historian Martin Campbell-Kelly while creating a simulation of the EDSAC several decades later.〔 ''OXO'' is the earliest known game to display visuals on a video monitor.〔 Despite running on a computing device and using a graphical display, ''OXO'' is not generally considered the first video game due to its lack of moving graphics.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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