翻訳と辞書
Words near each other
・ Megavolt
・ Megavoltage X-rays
・ Megaw
・ Megaw Island
・ MegaWars
・ Megawati Sukarnoputri
・ Megawatt Park
・ Megawatts and Megatons
・ Megawhaitsia
・ Megawide Construction Corporation
・ Megaworld Corporation
・ Megaworld Lifestyle Malls
・ Megaworld Premier Bacolod
・ Megazancla
・ Megazebra
MegaZeux
・ MegaZip Adventure Park
・ Megazol
・ Megazone 23
・ Megazostrodon
・ Megchelen
・ Megdet Rahimkulov
・ Megdiin Khoilogdorj
・ Megdovas
・ Mege
・ Megeces
・ Meged oil field
・ Megelli Motorcycles
・ Megen
・ Megen, Haren en Macharen


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

MegaZeux : ウィキペディア英語版
MegaZeux

MegaZeux, or MZX, is a game creation system (GCS) inspired by Tim Sweeney/Epic Megagames' classic shareware game ZZT. MegaZeux was created in late 1994 by Alexis Janson, who formed her own company, Software Visions (now defunct). Like ZZT, MZX was originally released as shareware and the world editor portion of the program was included for free, allowing third parties to create their own worlds without even registering.
MZX is officially supported on Windows (Win95 and higher), Linux, Mac OS X, Wii, GP2X, PSP, and the DS, but has been ported to other platforms such as AmigaOS 4, OpenBSD, FreeBSD, OpenSolaris, Haiku and Android.
== Improvements over ZZT ==

MZX improved on ZZT in almost every aspect:
* The graphics are still text-character based, but each character's foreground and background colors are independently assignable, and the character set could be edited to change the font, as well as to change unused characters such as the tilde or non-English characters into graphic symbols such as player pictures. The color palette was also made editable in version 2.00.
* 4-channel (MZX 2.07 and under) and 32-channel (MZX 2.48b and up) MOD music was supported, as well as SAM sound effects. Other module formats such as S3M were also supported via an intermediate format, GDM. Recent versions of MZX (2.80+) support advanced module formats, OGG (2.81+) and WAV directly.
* The game object programming language, originally named ''Robo-P'' (now ''Robotic''), was heavily based on ZZT-oop, but was also heavily improved. Commands were now stored as bytecode instead of plain text, error checking was done in the editor instead of at run time, and arithmetic commands were present. Later versions added functionality such as subroutines and mathematical expressions, although the nature of these additions was often unnatural due to the inability to edit the form of the language itself or to add new commands. Robotic currently has almost no memory restraints for code or the number of counters.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「MegaZeux」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.