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Machinarium : ウィキペディア英語版
Machinarium

PlayStation Vita

iPad 2
8 September 2011〔(Article about iPad version of Machinarium on Pocket Gamer website )〕

BlackBerry PlayBook
21 November 2011

Android
10 May 2012
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| genre = Graphic adventure
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''Machinarium'' is a puzzle point-and-click adventure game developed by Amanita Design. It was released on 16 October 2009 for Microsoft Windows, OS X, Linux,〔(【引用サイトリンク】url=http://www.moddb.com/games/machinarium )〕 on 8 September 2011 for iPad 2 on the App Store,〔(【引用サイトリンク】url=http://amanita-design.net/blog/2011/09/08/machinarium-for-ipad2-released/ )〕〔(【引用サイトリンク】url=http://itunes.apple.com/us/app/machinarium/id459189186?mt=8&ign-mpt=uo%3D2 )〕 on 21 November 2011 for BlackBerry PlayBook,〔(【引用サイトリンク】url=http://amanita-design.net/blog/2011/11/22/machinarium-for-blackberry-playbook-now-available/ )〕〔(【引用サイトリンク】url=http://appworld.blackberry.com/webstore/content/65696?lang=en )〕 on 10 May 2012 for Android,〔(【引用サイトリンク】url=http://amanita-design.net/blog/2012/05/15/machinarium-now-available-for-android-tablets/ )〕〔(【引用サイトリンク】url=https://play.google.com/store/apps/details?id=air.net.machinarium.Machinarium )〕 on 6 September 2012 on PlayStation 3's PSN in Europe,〔 on 9 October 2012 in North America and on 18 October 2012 in Asia,〔(【引用サイトリンク】url=http://amanita-design.net/blog/2012/10/04/machinarium-ps3-hits-psn-america-on-october-9th/ )〕 and was also released for PlayStation Vita on 26 March 2013 in North America, on 1 May 2013 in Europe and on 7 May 2013 in Asia. Demos for Windows, Mac and Linux were made available on 30 September 2009. A future release for the Nintendo Wii's WiiWare service was cancelled as of November 2011 due to WiiWare's 40MB limit.
Microsoft Windows, OS X, Linux and Android versions of this game were released along with Humble Indie Bundle for Android 4 on 8 November 2012, to customers who paid over the average price. The Windows Phone version was released on 22 March 2014.
==Gameplay==

The goal of ''Machinarium'' is to solve a series of puzzles and brain teasers. The puzzles are linked together by an overworld consisting of a traditional "point and click" adventure story. The overworld's most radical departure is that only objects within the player character's reach can be clicked on.
Machinarium is notable in that it contains no dialogue, spoken or written, and apart from a few tutorial prompts on the first screen, is devoid of understandable language entirely. The game instead uses a system of animated thought bubbles. Easter egg back story scenes in the same format can only be revealed by idling in certain areas.
The game employs a two-tier hint system. Once per level, the player can receive a hint, which becomes increasingly vague as the game progresses. Machinarium also comes with a walkthrough, that can be accessed at any time by playing a minigame. As with dialogue, the walkthrough is not in written or spoken form, but instead a series of sketches describing the puzzle at hand and its solution. However, the walkthrough only reveals what must be done in that area, and not how that puzzle relates to the game chronology.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Machinarium」の詳細全文を読む



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