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Infinifactory : ウィキペディア英語版
Infinifactory

''Infinifactory'' is a puzzle video game developed by Zachtronics Industries, released in Early access in early 2015 with a full release on June 30, 2015. In the game, the player takes the role of a human abducted by aliens and forced to construct assembly lines to create certain objects for apparently-nefarious purposes. The game combines elements of Zachtronics' previous ''SpaceChem'' and ''Infiniminer'', with the assembly lines being built from blocks in a three-dimensional space.
==Gameplay==
''Infinifactory'' is a puzzle game, structured as several sets of puzzles based on various tasks. The player takes the role of a human that is abducted by an alien race and is put to work to help the aliens construct equipment; the character does not appear to be the first one that has been taken for this purpose as throughout the levels are the corpses of other abducted humans, which the player can find and listen to their last audio log. The game is divided into 6 worlds with several puzzles per world. Completing a specified quota of puzzles on a world lets you advance to the next one, as well as advancing the story. By successfully completing all the puzzles, the player's character is rescued from the alien race by other abductees to a hidden base on the alien homeworld, and begins to work with the other abductees to find a way to escape the planet and return home. Additional chapters have since been added during the game's time in Early Access, adding in new block types and furthering the story of the abductees' escape attempts.
Within each puzzle, the player is tasked to deliver a number of objects, constructed from one or more types of cubes, to one or more delivery points by directing and assembling the individual cubes from their spawning point. The player has an unlimited amount of time and chance to set up the various components that make up the assembly line, including conveyor belts, welders to attach pieces to each other, and sensors to trigger devices like pushers. This construction process is done similar to other block-building games like ''Minecraft'', though there are no limits on the number of blocks they can place; the player moves their view about the landscape of each puzzle in a first-person perspective and can move up or down through a jetpack their character wears. The player may also be constrained by pre-set objects that may help or hinder their assembly line construction that cannot be removed. The player can start the line at any time, checking for faults and other issues should the process fail, including pausing the line to track down specific problems. Once the player has successfully constructed an assembly line that successfully meets the delivery requirements, they will be able to move onto the next puzzle. The player's solution is tracked in how much horizontal area their factory covers (the footprint) and how many cycles it takes to complete the solution; these are tracked against other players' solutions, and the player can attempt to improve upon solutions on already-completed puzzles at any time.
The game includes support for Steam Workshop, which allows users to create their own puzzle challenges to share with other players once they have completed the game's story mode. Players cannot submit a puzzle to the Workshop until they can build their own factory that successfully solves the puzzle, assuring that the puzzle is solvable.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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