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HeroEngine
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HeroEngine : ウィキペディア英語版
HeroEngine

HeroEngine is a 3D game engine and server technology platform originally developed by Simutronics Corporation specifically for building MMO-style games. At first developed for the company's own game ''Hero's Journey'', the engine won multiple awards at tradeshows, and has since been licensed by other companies such as BioWare Austin (which is using it for ''Star Wars: The Old Republic'') and Stray Bullet Games (for an as yet unnamed project).
On June 12, 2010, Idea Fabrik announced that it had purchased "the HeroEngine and HeroCloud game development technologies" as well as hired "the staff of Simutronics that was associated with the development and support of HeroEngine/HeroCloud".〔(【引用サイトリンク】publisher= Idea Fabrik PLC )
==Features==
The engine has online creation. For example, one developer can be creating a house and the entities inside, while another works on the landscaping and terrain around it. Each sees the other's work in real time.
The simulation and rendering processes of the engine are currently run on a single-thread. However, it is planned for there to be a multi-threaded release, but the publish date has not yet been determined.〔(), official forum, "In the current release, simulation and rendering run on a single shared core."〕
Development times vary between games. ''Faxion Online'' took 18 months to complete,〔(HE-Cooper Administrator ), official forum, "Faxion's Development cycle was around 18 months. Which, luckily for us, is exactly what the HeroEngine is supposed to do."〕 and ''Star Wars: The Old Republic'' took over five years.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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