翻訳と辞書
Words near each other
・ Gamera the Brave
・ Gamera vs. Barugon
・ Gamera vs. Guiron
・ Gamera vs. Gyaos
・ Gamera vs. Jiger
・ Gamera vs. Viras
・ Gamera vs. Zigra
・ Gamerabaena
・ Gamerail
・ Gamerang
・ GameRanger
・ GameRankings
・ Gamecock Barracks
・ Gamecock Cottage
・ Gamecock Media Group
GameCODA
・ GameCrab
・ GameCrazy
・ GameCrush
・ GameCube
・ GameCube controller
・ GameDaily
・ Gameday
・ GameDay (software)
・ Gameday Center
・ Gamedev
・ GameDev.net
・ GameDuell
・ Gameel Al-Batouti
・ Gameela Ismail


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GameCODA : ウィキペディア英語版
GameCODA
GameCODA is an audio middleware product by Sensaura designed for game developers to create realistic sound environments in video games. It allows development for the following platforms: PC, Xbox/Xbox 360, Sony PlayStation 2 and Nintendo GameCube. It uses several environmental audio technologies developed by Sensaura.
==CAGE Producer==

CAGE Producer is the central audio asset management tool which bundles the sound samples into sample banks, sound banks and reverb banks for the target console platforms. It cannot edit audio assets itself apart from sample rate, channels and size; you need an audio editor for much more than that. It communicates with the CAGE plugins for positioning of sound and reverb environments on the basis of the 3D geometry. The CAGE plugins are available for Maya and 3D Studio Max.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「GameCODA」の詳細全文を読む



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