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FortressCraft
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FortressCraft : ウィキペディア英語版
FortressCraft

''FortressCraft'' is a video game released on Xbox Live Indie Games on April 8, 2011. ''FortressCraft'' cites ''Minecraft'', ''Infiniminer'' and ''Dwarf Fortress'' as direct inspirations for the design aspect of the game.〔 The game utilizes textured voxels to simulate landscapes, traditionally reminiscent of other titles in the genre.
''FortressCraft'' makes use of Xbox Live Avatars that are associated with each player's Gamertag. The first chapter of ''FortressCraft'' has no set parameters, quests, or objectives—gamers are to forge their own personal worlds block-by-block alone or with friends on Xbox Live.
==Gameplay==
Upon starting a new game, players spawn on a water-filled tower in a randomly generated world. From this point they may start exploring their world or assembling structures with the various block sets given to them. Conversely they may also choose to dig through the ground, hunting for Relics that give bonuses such as the ability to fly, to jump higher, to place TNT charges and blow up blocks, and more.
There are currently a total of 61 different cubic blocks in the game, each with their own pattern and design, along with 64 custom user-defined blocks. These cubic blocks in conjunction with the custom user-defined blocks can be used to build anything the player wants. The blocks vary from simple color and texture variants to being quite unique—the trampoline block, for example, is a unique block that propels players up in the air higher and higher with each jump.
There are four game modes playable in the latest version of ''FortressCraft'':
* ''Freezetag'' – a variation of "tag", one player holds a freeze-ray and has to shoot another player to pass it on.
* ''Spleef'' – all players start on a canvas block arena, they have to shoot out the canvas from underneath the other players. Once a player touches a block that isn't canvas, they are "spleefed" and out of the game, last man standing wins.
* ''Hunt'' – one player is "the hunter", a character that has partial invisibility and sees with vision similar to thermal imaging. This player has to find and attack the other players who have none of the perks listed above, the last player who hasn't been 'hunted' is the round winner. A new hunter is chosen for the next round.
* ''FPS mode (Fight, Protect, Survive)'' – this game mode was introduced in the 1.1 alpha patch. Two types of mob are spawned in the map: "harvesters" and "wasps". The player is required to kill the mobs to collect gears which are used to buy various items used in the game mode. This game mode is in very early stages of development and is likely to change in future patches.
The game also features a "Workshop", where the player can place down blocks to make an 8 x 8 x 8 block scale model which is then transformed into a single custom block allowing players to make unique blocks. These blocks can have effects added to them to allow them to rotate, wiggle, emit smoke, and many other actions when placed.
In a recent update new custom block effects were added, one such instance makes custom blocks emit lasers. When these lasers hit a "factory" custom type, the factory emits a "doodad". In its default state the doodad appears as a crate with the ProjectorGames logo, but the appearance can be changed upon placing a custom block on top of the factory. The doodads are affected by gravity and can be moved about on "conveyor" custom blocks or launched from "jumppad" customs.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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