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F-Zero : ウィキペディア英語版
F-Zero

''F-Zero'' is a series of futuristic racing video games originally created by Nintendo EAD with multiple games developed by outside companies. The first game was released for the Super Nintendo Entertainment System in 1990 and prompted Nintendo to create multiple sequels on succeeding gaming consoles.〔(【引用サイトリンク】title=Nintendo Feature: 100 Best Nintendo Games - Part Two )
The series has been known for its high-speed racing, unique characters and settings, difficult gameplay, original music, and pushing the limits of its technology to be one of the fastest racing games ever. The first game inspired the creation of games such as ''Daytona USA'' and the ''Wipeout'' series.〔
The series has been largely dormant since 2004, with the last title being ''F-Zero Climax''. It has however made several appearances in other franchises such as Mario Kart 8 and Super Smash Bros.
== Games ==

The first game in the series and a launch game for the SNES, ''F-Zero'' was also the first Super Nintendo game to use a technique that Nintendo called "Mode 7 Scrolling". When Mode 7 was combined with scaling and positioning of the layer on a scanline-by-scanline basis it could simulate 3D environments. Such techniques in games were considered to be revolutionary in a time when most console games were restricted to static/flat backgrounds and 2-dimensional (2D) objects. The result was developer Nintendo EAD creating a game that IGN reviewer Craig Harris called the fastest and smoothest pseudo-3D console racer of its time.〔
Years later, ''BS F-Zero Grand Prix'' was released for the Super Famicom's satellite-based expansion, Satellaview. It was released in separate parts, and featured an update of the first game. It was followed up by ''BS F-Zero Grand Prix 2'', an expansion which featured brand new courses.〔〔(【引用サイトリンク】 url= http://cheats.ign.com/objects/573/573890.html )
''Zero Racers'' (''G-Zero''), was a canceled game for the Virtual Boy. The game was previewed by Nintendo Power. Gameplay differs in one important point from its predecessor and all ''F-Zero'' games released afterwards. In ''Zero Racers'', unlike other ''F-Zero'' games, the vehicles race in all three spatial dimensions in tunnels.
After a seven-year hiatus outside Japan, the series made the transition to 3D with the third installment, ''F-Zero X'' on the Nintendo 64. The game introduces 26 new vehicles, while also including the four from the original ''F-Zero'' game. In addition to a Grand Prix mode, the game introduces a "death race" mode and a random track generator called the "X Cup". In the death race, the player's objective is to annihilate the 29 other racers as speedily as possible, while the X-Cup generates a different set of tracks each time played. The hardware limitations of the N64 resulted in the game running at 60 frames per second with thirty machines on screen at the same time, but with little processor power left for graphical detail and music.
A Nintendo 64DD expansion, ''F-Zero X Expansion Kit'', was released in Japan as the last add-on disk for the system. The ''Expansion Kit'' added a course editor, a vehicle editor, two new cups, three new machines and new music. The course editor was the main attraction of this expansion, and was praised for its depth, as it was virtually the same program the game's designers used to make the courses.
''F-Zero: Maximum Velocity'' was the series' fourth released installment, but the first incarnation of the franchise for Nintendo's Game Boy handheld. It was the first title developed by first party subsidiary Nd Cube. This Game Boy Advance (GBA) launch title returned to the SNES ''F-Zeros gameplay with a Mode 7-styled game engine.
''F-Zero GX'' was released for the Nintendo GameCube and developed by Sega's Amusement Vision team, and is the first ''F-Zero'' game to feature a story mode. The game was initially titled "''F-Zero GC''". The arcade counterpart of ''GX'' was called ''F-Zero AX'', which was released alongside of its Nintendo GameCube counterpart in mid-2003. The game had three types of arcade cabinets; standard, the "Monster Ride" and the deluxe which resembled an ''F-Zero'' vehicle. ''F-Zero AX'' had six original courses and ten original characters. However, by certain difficult means, the six courses and ten characters could be unlocked in ''F-Zero GX''.
''F-Zero: GP Legend'' is the second handheld game released for the Game Boy Advance and the second installment featuring a story mode; however, this one is based on the anime series of the same name, introducing a new character named Ryu Suzaku/Rick Wheeler.〔(【引用サイトリンク】title=F-Zero: GP Legend )〕 Unlike the games before it, ''GP Legend'' takes place in a different period of time, the 22nd century, rather than the 26th.
''F-Zero Climax'' was released exclusively in Japan for the Game Boy Advance on October 21, 2004. Like its handheld predecessor, ''F-Zero GP Legend'', ''Climax'' was published by Nintendo and developed by both them and Suzak. This is the first ''F-Zero'' game to have a built-in track editor without the need for an expansion or add-on. Custom tracks can be saved to one of thirty slots for future use and they can be exchanged with other players via link cable. If memory becomes full or link cable connection cannot be done, the game can generate a password for the track; when it is input on any ''Climax'' cartridge, the password will generate the track.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「F-Zero」の詳細全文を読む



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