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・ Eleazer Hart House
・ Eleazer Hyde House
・ Eleazer Kimberly
・ Eleazer Kingsbury Foster
・ Eleazer McComb
・ Eleazer Oswald
・ Eleazer Parmly
・ Eleazer Pickwick
・ Eleazer Root
・ Eleazer Wakeley
・ Eleazer Wales
・ Eleazer Wheelock Ripley
・ Eleazer Williams
・ Eleazer Williams House
・ Eleazus
Elebits
・ Elec (given name)
・ Elec Ní hUicinn
・ Elec-Trak
・ Elec. Jazz
・ Elecalthusa
・ Elecampane
・ Elecard
・ Elechi Amadi
・ Elecik, Akyurt
・ Elecom
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・ Elecon Engineering
・ Elecpro UAV
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Elebits : ウィキペディア英語版
Elebits

, known in PAL territories as ''Eledees'',〔(Eurogamer: Elebits Due Here This Spring )〕 is an action/first person shooter game developed by Konami Digital Entertainment and published by Konami for the Wii. It was released as a launch title on December 2, 2006 in Japan, then December 12, 2006 in North America, May 4, 2007 in Europe〔(tothegame: Eledees fact sheet )〕 and May 7, 2007 in Australia.〔(Nintendo of Australia Eledees Fact Sheet )〕
==Gameplay==
The game is divided into small stages, each of which represents a certain area (e.g., a few rooms or a street). As the game progresses, the player gradually moves from exploring individual rooms in a house out into the street and the areas beyond. Using the on-screen cursor, the player aims at and captures Elebits, extracting their energy (measured in watts). Levels in the Story Mode are completed when the player reaches a certain power (usually within some pre-defined time limit).
The player manipulates objects in the world in order to hunt for Elebits, using the Wii controller as a "capture gun" similar to the Gravity Gun in ''Half-Life 2''. As the majority of Elebits on a given level are hidden within or underneath objects, players must interact with the environment to reveal these hidden Elebits. Throughout the game, the Wii controller's motion-sensing abilities are gradually introduced. With selected objects, players turn, pull, and wave the Wii Remote to perform a variety of actions including opening a door (twisting the doorknob), pulling out drawers, turning on a faucet, tossing a variety of items, smashing vases against a wall, etc. Moving the Wii Remote without selecting an item rotates the player's camera-view, while the Nunchuk is used to move, crouch, and stretch.
As more Elebits are collected during a given level, the area's energy is gradually restored. This causes dark rooms to become well-lit, and more importantly, allows various electrical appliances to be utilized. Once sufficient power is available, players can activate these appliances, such as computers, microwaves and electric toy-cars, which in return release Power-Elebits. Power-Elebits, when captured, slowly increase the strength of the "capture gun", allowing the player to lift and move heavier objects.
Some levels of the game feature additional conditions for successful completion. These include a limitation on how many breakable objects can be broken (i.e., a limit on property destruction), and/or a limitation on how much noise the player can make when interacting with the environment. Since Elebits themselves can cause objects to move or fall, players must be careful to take this into account when rousing them.
The mood of the Elebits, indicated by graphics above their heads, can affect how many watts the player earned when they are captured. Elebits that are happy or calm provide more watts, Elebits that are angry or scared provide less watts and Elebits that are sad or sick provide a normal number of watts. Special power-up items can assist in taming the mood of the Elebits; one can put nearby Elebits to sleep, while another can help lure Elebits towards it. Other temporary power-ups are also available that can increase the power of the Capture Gun, muffle all sound, or enable auto-lock-on for the Capture Gun, among other effects.
Not all Elebits are captured easily. Some will move quickly or fly around, while others will attempt to attack the player, which damages the Capture Gun. In some cases, an Elebit must be thrown against an object or hit with an object as to stun it. If the Capture Gun takes too much damage, the level ends prematurely in failure.
After completing a level, the player is given a ranking based on the time it took to gain the required number of energy from Elebits, how much extra energy from Elebits they captured, the condition of the Capture Gun, and when part of the level requirements, how many times the player made too much noise, or when objects were broken. Achieving a high rank allows for players to use objects from that level within Edit mode.
The game supports up to four players in a competitive multiplayer mode.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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