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Darkwatch : ウィキペディア英語版
Darkwatch

''Darkwatch: Curse of the West'' is a 2005 first-person shooter video game for the PlayStation 2 and Xbox. It was developed by High Moon Studios (formerly Sammy Studios) and published by Capcom in the United States and by Ubisoft in Europe and Australia.
The game mixes western, horror and steampunk genres, telling the story of Jericho Cross, an outlaw gunfighter in the late 19th-century American Frontier who has been turned into a vampire and then forcibly recruited by the titular monster-hunting secret organization to fight against supernatural forces. The gameplay system of ''Darkwatch'' is reminiscent of ''Halo: Combat Evolved''.
''Darkwatch'' was met with a generally positive critical reception, acclaimed in particular for its relatively unique Weird West setting and artistic merits. The game was accompanied by an extensive promotional campaign and was planned to be the first installment of a new media franchise, but its sequel got canceled in 2007 and the film adaptation remains in development hell.
== Gameplay ==

''Darkwatch'' features a reputation system that affects player's abilities in addition to the player character Jericho's starting, neutral vampiric powers of "Blood Shield" (a regenerating force field similar to the energy shield from ''Halo''), "Vampire Jump" (a double jump that can be aborted at any moment) and "Blood Vision" (a system of heat vision highlighting enemies and objects that also acts as a zoom).〔(The Vampiric Powers of Darkwatch – Part I ), TeamXbox, July 28th, 2005.〕 Through the game, Jericho is met with multiple choices of a good or evil variety, allowing the player to select morality awarding Jericho new powers, called "Brands", based on the choices he made. This system was compared to the one used in the role-playing video game ''Star Wars: KOTOR''.〔Cory Casciato, (Darkwatch Conference Call #1 © Sammy Studios ), gamershell.com.〕 The good path powers are "Silver Bullet" (making the player's weapons cause more damage), "Fear" (confusing minor enemies), "Mystic Armor" (an extra shield system) and "Vindicator" (bolts of lightning destroying all nearby enemies).〔(The Vampiric Powers of Darkwatch – Part III ), TeamXbox, August 15th, 2005.〕 The evil powers are "Blood Frenzy" (granting an immunity to damage and extremely powerful melee attacks), "Turn" (turning undead enemies into allies), "Black Shroud" (stealing life force from nearby enemies) and "Soul Stealer" (destroying nearby enemies and stealing their souls).〔(The Vampiric Powers of Darkwatch – Part II ), TeamXbox, August 8th, 2005.〕 The powers can be activated for a limited time when the HUD's blood bar, which is fueled through collecting souls of the slain enemies, is completely full. Jericho's health is also restored through collecting the souls.〔Elliott Chin, ''Darkwatch Official Strategy Guide'', BradyGames, 2005 (ISBN 9780744005172).〕
During the daylight hours, Jericho's powers are gone, so he has to fight as a normal human, using a wide variety of weaponry, from a Darkwatch's standard-issue 24-shot Redeemer handgun to a crossbow firing explosive arrows and a rocket launcher, as well as melee combat.〔Mark Ryan Sallee, (Darkwatch - xbox - Walkthrough and Guide - Page 2 ), GameSpy, Jan 12, 2005.〕 In some missions, Jericho can drive a Gatling gun-equipped Coyote Steamwagon vehicle; using it or a horse changes perspective to the third-person view. During horse-riding rail shooter sequences, Jericho is granted unlimited ammunition and high attack speed, at the cost of only being able to use the Redeemer.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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