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・ DWZZ-TV
・ Dwór (manor house)
・ Dwór, Podlaskie Voivodeship
・ Dwórzno, Masovian Voivodeship
・ Dwórzno, Warmian-Masurian Voivodeship
・ DX
・ DX (album)
・ DX Cancri
・ DX Century Club
・ DX encoding
・ DX Freight
・ DX Group
・ DX number
・ DX Studio
・ DX-10 (disambiguation)
DX-Ball
・ DX-Ball 2
・ DX-pedition
・ DX1
・ DX10
・ DX2
・ DX5
・ DXAB
・ DXAB-TV
・ DXAG-TV
・ DXAI-TV
・ DXAJ-TV
・ DXAM
・ DXAP-FM
・ DXAP-TV


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DX-Ball : ウィキペディア英語版
DX-Ball

''DX-Ball'' (stylized as ''DX • BΔLL'', sometimes also written as ''DXBALL'') is a freeware computer game for the PC first released in 1996 by Michael P. Welch and Seumas McNally. The game, originally inspired of an earlier series of Amiga games known as MegaBall, is patterned after classic ball-and-paddle arcade games such as ''Breakout'' and ''Arkanoid''. It became a massive cult classic in the Windows freeware and arcade gaming community during the late 1990s to the mid-2000s. A level editor was also made available as well.
== Gameplay ==
The game is basically a Breakout clone: you bounce a ball off a paddle at the bottom hitting different colored blocks on the top of the screen without having the ball fall below the screen. Clearing all the blocks results in completing the level and going to the next. There are 50 levels to complete. Similarly as ''Arkanoid'' and ''MegaBall'', there is an inclusion of power-ups other than extra balls. When you hit a block, there is a chance that a power-up will appear (signaled by a high-pitched explosion sound) and float downwards towards the paddle, and can be picked up by touching it with the paddle. If only a single breakable block remains on a level and it continues to be untouched by the bouncing ball for a minute or so, an electricity sound begins to build and eventually the block is blasted away by a sudden bolt of lightning.
In certain levels, the layout of unbreakable blocks may allow the ball to become stuck in an infinite loop without touching the paddle. If this occurs, all unbreakable blocks will eventually replaced with the breakable ones after a minute or so of the ball being stuck in a bouncing pattern.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「DX-Ball」の詳細全文を読む



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