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Words near each other
・ Cronista Rey de Armas
・ Cronius
・ Cronius the Pythagorean
・ Cronje
・ Cronk
・ Cronk Islands
・ Cronk ny Arrey Laa
・ Cronk ny Merriu
・ Cronk Urleigh
・ Cronk-ny-Mona
・ Cronkhill
・ Cronkhite–Canada syndrome
・ Cronkite
・ CronLab
・ Cronman
Crono
・ Cronobacter
・ Cronobacter dublinensis
・ Cronobacter malonaticus
・ Cronobacter muytjensii
・ Cronobacter sakazakii
・ Cronobacter turicensis
・ Cronology of Death
・ Cronopio
・ Cronopio (literature)
・ Cronopio (mammal)
・ Cronos
・ Cronos (band)
・ Cronos (film)
・ Cronos Airlines


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Crono : ウィキペディア英語版
Crono

Crono, known as in Japan, is a fictional character in the ''Chrono'' series of video games, and the series' namesake. He has appeared in two games: ''Chrono Trigger'', where he is the protagonist, and ''Chrono Cross'', where he makes a brief appearance. His design was originally created by ''Chrono Trigger''s story planner Masato Kato, and finalized by Akira Toriyama. Crono is a silent protagonist who uses facial expressions to communicate; this is never addressed by any characters in the games. Since his appearance in ''Chrono Trigger'', Crono has received generally positive reception, and has gained a strong fan following. He has been praised as a likable blank canvas for the player to project themselves onto, and his death scene in ''Chrono Trigger'' is considered by critics to be one of gaming's most memorable moments.
==Concept and creation==

Crono's initial design was created by ''Chrono Trigger''s story planner Masato Kato. His final design was created by Akira Toriyama. In the initial design sketches, Crono was a "bad kid" wearing goggles and a cape. While he was called Chrono in the Japanese version, this was changed in the North American version. Crono is a silent protagonist who uses facial expressions to communicate; this is never addressed by any characters in the games he appears in. Concerning his death in the game, Kato noted that his policy has always been "to try and create games that run counter to users' expectations, surprise them".
Masato Kato and other developers held a series of meetings to ensure continuity, usually attended by around 30 personnel. Kato and Yuji Horii initially proposed Crono's death, though they intended he stay dead; the party would have retrieved an earlier, living version of him to complete the quest. Square deemed the scenario too depressing and asked that Crono be brought back to life later in the story.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Crono」の詳細全文を読む



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