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・ Computational steering
・ Computational sustainability
・ Computational theology
・ Computational theory of mind
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・ Computational topology
・ Computational transportation science
・ Computational trust
・ Computational visualistics
・ Computational-representational understanding of mind
・ Computationally Advanced Infrastructure Partnerships Center
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・ Compute Against Cancer
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Compute!
・ Compute!'s Gazette
・ Computech
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・ Computed Corpuscle Sectioning
・ Computed radiography
・ Computed tomography angiography
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・ Computed tomography imaging spectrometer
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・ Computed tomography of the abdomen and pelvis
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・ ComputeHer
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Compute! : ウィキペディア英語版
Compute!

''Compute!'' () was an American computer magazine that was published from 1979 to 1994, though it can trace its origin to 1978 in Len Lindsay's ''PET Gazette'', one of the first magazines for the Commodore PET computer.〔(The Evolution Of A Magazine )〕 In its 1980s heyday ''Compute!'' covered all major platforms, and several single-platform spinoffs of the magazine were launched. The most successful of these was ''Compute!'s Gazette'', catering to Commodore computer users.
==History==
The magazine's original goal was to write about and publish programs for all of the computers that used some version of the MOS Technology 6502 CPU. It started out with the Commodore PET, Commodore VIC-20, the Atari 8-bit series, the Apple II plus, and some 6502-based computers one could build from kits, such as the Rockwell AIM 65, the KIM-1 by MOS Technology, and others from companies such as Ohio Scientific. Support for the kit computers and the Commodore PET were eventually dropped. The platforms that became mainstays at the magazine were the Commodore VIC-20, Commodore 64, Atari 8-bit series, TI-99/4A, and the Apple II series. Later on the 6502 platform focus was dropped and IBM PC, Atari ST series, and the Commodore Amiga series computers were added to its line-up. It also published a successful line of computer books, many of which consisted of compilations of articles from the magazine.
''Compute!'' claimed in 1983 that it published more type-in programs "in each issue than any magazine in the industry". A typical issue would feature a large-scale program for one of the covered platforms, with smaller programs for one or more platforms filling the remainder of the issue's type-ins. Most personal computers of the time came with some version of the BASIC programming language. Machine code programs were also published, usually for simple video games listed in BASIC DATA statements as hexadecimal numbers that could be POKEd into the memory of a home computer by a 'stub' loader at the beginning of the program. Machine language listings could be entered with a program provided in each issue called MLX (available for Apple II, Atari and Commodore hardware, and written in BASIC). Early versions of MLX accepted input in decimal, but this was later changed to the more compact hexadecimal format. It was noted particularly for software such as the multiplatform word processor SpeedScript, the spreadsheet SpeedCalc, and the game Laser Chess.
Editors of the magazine included Robert Lock, Richard Mansfield, Charles Brannon, and Tom R. Halfhill. Noted columnists included Jim Butterfield, educator Fred D'Ignazio and science fiction author Orson Scott Card.〔(Who Is Orson Scott Card? ) from Card's official website〕
In the May 1988 issue the magazine was redesigned, and the type-in program listings were dropped, as was support for the Atari 8-bit computers. In 1990 ''Compute!'' was out of publication for several months when it was sold to General Media, publishers at the time of ''Omni'' and ''Penthouse'' magazines, in May of that year. General Media changed the title of the magazine to ''COMPUTE'', without the exclamation point, and the cover design was changed to resemble that of ''OMNI'' magazine. Ziff Davis bought Compute!'s assets, including its subscriber list, in 1994. General Media had ceased its publication before the sale.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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