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BrikWars
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BrikWars : ウィキペディア英語版
BrikWars

''BrikWars'' is a miniatures wargaming system by Mike Rayhawk, created for use with plastic building blocks and figurines. It is designed to be simple and flexible, allowing for its players' full range of creativity in creating armies, creatures, vehicles, and worlds out of construction toys. Although targeted primarily at adults, ''BrikWars'' is known for its straight-faced acceptance of the kinds of ridiculous scenarios and multi-genre mashups that arise naturally when children dump out their unsorted toybins on the floor. Much of its humor comes from satirizing "serious" wargames and their players, while flouting or deliberately misinterpreting conventions of the genre.
''— from the BrikWars.com homepage〔http://www.brikwars.com〕''

''BrikWars'' uses "minifigs" (usually LEGO minifigures or equivalent miniature figures from other construction toy brands) as small soldiers, and terrain constructed from construction bricks or random objects found near the playing area. While the game can be played with completely non-construction-toy-related objects, such as action figures, stuffed animals, or chessmen, the rules lend themselves best to figures and structures which can be easily disassembled and reconstructed. These models might represent real or imaginary forces and situations, but are just as likely to represent exactly what they are - toys engaging in arbitrary battles for toy supremacy.
== Play Mechanics ==
''BrikWars'' is a turn-based skirmish-level miniatures wargame. Each player in the game controls forces custom-built from construction toys or whatever materials they have at hand. The creations are assigned attributes according to the current size and features of the physical models at any given moment. Because constructible models can be easily damaged, augmented, or destroyed with the addition or removal of construction elements, a unit's abilities can vary greatly over the course of a battle.
Players take turns, with each player moving and attacking with each of his units able to do so, before passing the turn to the next player in sequence, until each player or team has succeeded or failed in their objectives. With rare exceptions, each unit is able to move once (a number of inches based on its "Move" statistic) and take one major Action (usually to make an attack, or to use one of its special abilities known as a "Specialty") in a given turn, in addition to any number of minor actions.
For determining the success or failure of actions and attacks, each unit is assigned an appropriate-sized polyhedral die for its Skill attribute, which it must roll against a set number determined by the difficulty of the act. When an attack successfully hits, the attacker rolls his weapon's damage dice in the hopes of overcoming the target's Armor dice roll. Most infantry units are killed by having their Armor overcome once, while larger vehicles and structures are more resilient and may take multiple hits before being destroyed.
The rules also encourage players to disobey the rules as often as possible, as seen in the "Law of Fudge",〔http://www.brikwars.com/rules/2010/1.htm#4〕 and for special Hero units with the ability to ignore the rules completely once per turn with a Heroic Feat.〔http://www.brikwars.com/rules/2010/6.htm#3〕 The rulebook repeatedly encourages fun over obsessive rules-lawyering, with an emphasis on making the game as enjoyable as possible for all parties involved.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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