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・ Anichkov Bridge
・ Anichkov Palace
・ Anicia (gens)
・ Anicia Faltonia Proba
・ Anicia Juliana
・ Anicius
・ Anicius Acilius Aginantius Faustus
・ Anicius Acilius Glabrio Faustus
・ Anicius Auchenius Bassus
・ Anicius Auchenius Bassus (consul 408)
・ Anicius Auchenius Bassus (consul 431)
・ Anicius Auchenius Bassus (prefect)
・ Ani-Matagi Station
・ Ani-Matilda Serebrakian
・ Ani-Mator
Ani-Mayhem
・ Ani-Men
・ Ani-Stohini/Unami
・ Ani-ye Olya
・ Ani-ye Sofla
・ Ani-ye Vosta
・ Ania
・ Ania (singer)
・ Ania Bien
・ Ania Bukstein
・ Ania Dorfmann
・ Ania Dykczak
・ Ania Fucz
・ Ania Guédroïtz
・ Ania Marson


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Ani-Mayhem : ウィキペディア英語版
Ani-Mayhem

''Ani-Mayhem'' was an anime-based collectible card game first released in 1996 in the wake of the CCG boom created by the popularity of ''Magic: The Gathering''. Produced by the merchandising arm of Pioneer Animation (now known as Geneon) and published by Upper Deck, Ani-Mayhem's cards featured images from a variety of anime series and movies. The first two sets were composed of multiple productions and the third and final set was based entirely on the long-running ''Dragon Ball Z''.
==History==

Like most CCGs that were created in the post-''Magic'' boom, ''Ani-Mayhems existence was a brief side note in the industry. When the first set, commonly known as Set 0, was published, its rulebook was considered uninformative and incomplete. Later printings of the game attempted to fix this by including a more detailed rulebook that fundamentally altered the way the game played. The ''Dragon Ball Z'' expansion, which came in starter decks just as the original set did, included a rule set that rewrote the game for a second time.
The idea of the game was to allow an open-ended system that would allow all characters from all anime to interact with one another in the same card game. The result of the game was a very pretty set of cards, but very badly managed game terminology. If you were to print out all the card errata there was, it would be at least three-to-four times as long as the game's rulebook, however, this is not a problem limited to ''Ani-Mayhem'' by any means. Another problem that hurt the game came in the wake of the ''Dragon Ball Z'' expansion. The cards in this set were typically much more powerful than the average cards present in Sets 0 and 1, leading to serious imbalance that was further compounded by the vast number of rules changes that the expansion introduced.
Five years ahead of its time, this multi-property approach would be attempted again by Upper Deck, in the creation of the VS System, which proved to be more successful. Other multi-property games include Sabertooth Games' Universal Fighting System and Score Entertainment's Epic Battles. Decipher, Inc. similarly reused the game engine from the Star Wars CCG in its WARS Trading Card Game.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Ani-Mayhem」の詳細全文を読む



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