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Airheart : ウィキペディア英語版
Airheart

''Airheart'' is a 1986 video game for the Apple II. It was designed and programmed by Dan Gorlin and published by Brøderbund. It requires an Apple IIe enhanced (or later) to run, as it uses double hi-res graphics.〔(Apple II Csa2 FAQ excerpt ) from stason.org〕
==Development==
Gorlin had great success with his first title, ''Choplifter'', which he developed in about six months. This title, however, took about three years to develop. This is in large part because he also developed other games which he lost interest in and never completed and also because he did a lot of research and built a number of tools to help in game development.〔(Dan Gorlin interview ) from ''Halcyon Days''〕
Gorlin was unable to include all the features he planned. At one point, for example, he had tunnel and underwater levels working, but was unable to complete them due to time constraints. Tunnels and islands, in fact, were key elements of his original vision for the game, but had to be scrapped, being too ambitious for the time.〔
Gorlin and his team created the largest version of each sprite by hand and then used proprietary tools to create the about twenty smaller versions of the sprite. Storing these sprites in RAM, they were able to simulate scaling in realtime. Though the sprites used a lot of memory, it was the only method that satisfied Gorlin since he hated the low-polygon look of other contemporary games.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Airheart」の詳細全文を読む



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