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ATHEMOO : ウィキペディア英語版
ATHEMOO

''ATHEMOO'' was a MOO which was created in 1995 at the University of Hawaii as an online performance and teaching space, for a professionals and academics who were interested in theatre.〔Sant, Toni and Flintoff, Kim. (), 24 July 2007. Retrieved on 29 October 2012.〕〔"ATHEMOO Basic Information" () Retrieved 28 October 2012〕 A MOO is an online text based reality which is used for socialising or game playing. They are user driven with many people coming together to create new worlds out of text.〔WiseGEEK (), 2008. Retrieved on 29 October 2012.〕
''ATHEMOO'' was developed in conjunction with the Association for Theatre in Higher Education (ATHE) and was designed originally under the auspices of providing a discussion space for people who were unable to attend conferences on the issues of performance theatre in the United States of America.〔Rik's Cafe (). Retrieved on 25th October 2012.〕〔Schrum, Stephen. "Theatre in Cyberspace", Pg 110 ''Peter Lang Publishing'', New York, 1999. ISBN 978-0-8204-4140-5〕 Originally ''ATHEMOO'' was designed so that all of the online open areas looked like a Hotel Lobby.〔Cremona, Vicki. "Theatrical Events: Borders, Dynamics, Frames", Pg 310 ''International Foundation for Theatre Research'', Amsterdam, 2004. ISBN 90-420-1068-1〕 At the time of ''ATHEMOOs establishment there were over 2200 members of ATHE, half of which were earning under $20,000 a year; it was therefore decided at the ATHE conference in 1993 that ''ATHEMOO'' would be created to help all members discuss and learn from the ATHE conferences.〔Schrum, Stephen. "Theatre in Cyberspace", Pg 112 ''Peter Lang Publishing'', New York, 1999. ISBN 978-0-8204-4140-5〕
Although ''ATHEMOO'' was originally conceived as a discussion space the creator realised its potential as a performative arena for the use and proliferation of online interactive performance.〔Schrum, Stephen. "Theatre in Cyberspace", Pg 116 ''Peter Lang Publishing'', New York, 1999. ISBN 978-0-8204-4140-5〕 Audience members and any participants in a performance would be invited to visit the website at a time when the performance starts. Once the performance has started the actors playing a role within the performance space in ''ATHEMOO'' exist both within the virtual and physical world, thus creating two simultaneous performances. In some cases actors would meet in the physical world to rehearse work they would be performing in ''ATHEMOO''.〔Cremona, Vicki. "Theatrical Events: Borders, Dynamics, Frames", Pg 311 ''International Foundation for Theatre Research'', Amsterdam, 2004. ISBN 90-420-1068-1〕
==Notable performances==

In its first year ''ATHEMOO'' hosted numerous performance events, in March 1996, Charles Deemer reproduced his hyper drama, "Bride of Edgefield," a play made entirely out of hypertext in the ''ATHEMOO'' space. Charles Deemer is an award winning playwright who has worked since 1991 creating 5 different hyperplays. The second performer to use ''ATHEMOO'' as a performance space in March 1996 was Cat Herbert who produced a piece in conjunction with Crosswaves Festival in Philadelphia.〔Haynes, Cynthia. "High Wired: On the Design, Use, and Theory of Educational MOOs", Pg 264 ''University of Michigan'', Michigan, 1998. ISBN 0-472-08838-6〕
In late 1996 Stephen A. Schrum created a performance entitled "NetSeduction," the piece was, "set in a internet chat room and meeting place, with a bar, dance floor, and people to meet."〔Danet, Brenda. "Cyberpl@y: Communicating online", Pg 151 ''Berg'', Oxford, 2001. ISBN 1-85973-419-7〕 This performance proved to be controversial with a moderator from ''ATHEMOO'', who was concerned that the exchange of sexual dialogue may cause offence to any audience members.〔Cymposium. (), 2012. Retrieved on 20 October 2012.〕
In 2000 Karen Wheatley produced an entirely online performance experience entitled "Scheherezade's Daughters." In this performance the performers had never met in the physical world, but rather had exchanged ideas and rehearsed through email. The performers logged on and 'performed' the play with dialogue typed out and any movement or settings described in detail for any audience members. During this performance audience members were able to take part whenever they wanted to, either by registering to be an ''ATHEMOO'' character,or by emailing a member of the cast and requesting to temporarily perform one of the roles still in existence in the performance. This form of semi-improvisational performance allowed the audience to both watch and interact at the same time. Meaning that while the performance had a set narrative which it would follow to start with, this could change completely depending on how much the audience interacted.〔Cremona, Vicki. "Theatrical Events: Borders, Dynamics, Frames", Pg 312 ''International Foundation for Theatre Research'', Amsterdam, 2004. ISBN 90-420-1068-1〕

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