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World of the Living Dead
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World of the Living Dead : ウィキペディア英語版
World of the Living Dead

''World of the Living Dead'' ''(WoTLD)'' : Resurrection was a real-time zombie survival strategy browser game developed using OpenStreetMap to provide the underlying game world, with in-depth gameplay features to make a browser-based massively multiplayer online role-playing game accessible on desktop, tablet and mobile devices.
The game was set in a post-apocalyptic Los Angeles, overrun by the zombie apocalypse.〔(【引用サイトリンク】url=http://ve3d.ign.com/articles/news/59605/World-of-the-Living-Dead-Wants-Your-Brainz#comments )〕 Players were tasked with commanding, sustaining, and protecting one or more squads of survivors as they roamed the deserted streets and fought for survival. Players assumed the role of an operative taking a satellite view of the situation, and radioing in orders akin to classic early 90's of the National Emergency Control and Relief Agency (NECRA), a government agency tasked with rebuilding civilization. Players couldn't control the survivors individually, but instead used squad-level controls to accomplish objectives.〔(【引用サイトリンク】url=http://www.mmorpg-info.org/browser-games/world-of-the-living-dead/ )〕 The game had player vs. player PvP, Faction gameplay and player vs. environment PvE elements.
''WoTLD'': Resurrection ran its first round of Closed Beta Testing in October 2013. The second test began in December 2013, with the game being released to the public on 21 February 2014.〔(【引用サイトリンク】url=http://www.mmorpg.com/newsroom.cfm/read/23863/Open-Beta-Begins.html )
''WoTLD'': Resurrection announced its permanent shutdown on 23 June 2014.
==Developer Background==
World of the Living Dead: Resurrection was developed by Irish indie games developer Ballardia, which consisted of Dave Barton and Kulpreet Singh.〔(【引用サイトリンク】url=http://www.mmorpgitalia.it/site/content.php?623-World-of-the-Living-Dead-Ballardia-Interview&s=6da2e75195087f56cd71e6fb239b5128 )〕 Dave and Kulpreet were both senior development staff at pre-GameStop ''Jolt Online'', then known as OMAC Industries, founded by ''Dylan Collins'', a successful Irish games and technology entrepreneur. He had previously sold ''Demonware'', to ''Activision'', and secured a license to develop a game base on the ''Zork'' series. Dave Barton was Lead Designer for ''Legends of Zork'', and Kulpreet was ''CTO'', and Lead Developer on ''NationStates 2''.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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